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	<title>Programs for Every-Day Joe</title>
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		<title>Programs for Every-Day Joe</title>
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		<item>
		<title>Working with Lists.</title>
		<link>http://easytask.wordpress.com/2009/05/15/working-with-lists/</link>
		<comments>http://easytask.wordpress.com/2009/05/15/working-with-lists/#comments</comments>
		<pubDate>Fri, 15 May 2009 14:12:00 +0000</pubDate>
		<dc:creator>papuccino1</dc:creator>
				<category><![CDATA[Intermediate]]></category>
		<category><![CDATA[arrays]]></category>
		<category><![CDATA[lists]]></category>

		<guid isPermaLink="false">http://easytask.wordpress.com/2009/05/15/working-with-lists/</guid>
		<description><![CDATA[In this tutorial you’ll be working with Lists&#60;&#62;, C# sexy sexy new way of implementing arrays with a much wider gamma of uses. We’ll be managing Lists&#60;&#62; of different types and calling some of the most common functions. Read the &#8230; <a href="http://easytask.wordpress.com/2009/05/15/working-with-lists/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=easytask.wordpress.com&amp;blog=7446749&amp;post=59&amp;subd=easytask&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>In this tutorial you’ll be working with Lists&lt;&gt;, C# sexy <strong><em>sexy</em></strong> new way of implementing arrays with a much wider gamma of uses. </p>
<p>We’ll be managing Lists&lt;&gt; of different types and calling some of the most common functions.</p>
<p>Read the complete tutorial after the break.</p>
<p> <span id="more-59"></span>
<p>Hi there, thanks for reading the blog. </p>
<p>&#160;</p>
<p>Ok first off let’s create a new Console Application.</p>
<p>Add the following code in the Main() method:</p>
<blockquote><p>List&lt;string&gt; MyStringList = new List&lt;string&gt;();</p>
<p>List&lt;int&gt; MyIntList = new List&lt;int&gt;();</p>
<p>List&lt;object&gt; MyObjectList = new List&lt;object&gt;();</p>
</blockquote>
<p>With this code we’re declaring three lists, one of type <strong>string</strong>, one of type <strong>int</strong>&#160; and one of type <strong>object</strong>.</p>
<p>In the <strong>object</strong> type list we can store all sorts of information from chars, to bytes, to strings, to ints. It’s a generic type of list. Useful for passing parameter to a SQL Stored Procedure. But that’s a bit ahead of our scope. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>&#160;</p>
<p>Let’s add some <strong>items</strong> to our lists.</p>
<blockquote><p>MyStringList.Add(&quot;Hello, this is the first item.&quot;);     <br />MyStringList.Add(&quot;Second item.&quot;);      <br />MyStringList.Add(&quot;Third item.&quot;);</p>
</blockquote>
<p>We’ve added three strings to our list. Simple enough right?</p>
<p>There is a neat function in the Lists class that<strong> Inserts</strong> an item to any zero-based index we want. For instance:</p>
<blockquote><p>MyStringList.Insert(1, &quot;Modified second item.&quot;);&#160; </p>
</blockquote>
<p>We’ll insert &quot;Modified second item.” to the second position in our list displacing every item after it by one.</p>
<p>Write down this code to see it in action:</p>
<blockquote><p>foreach (string X in MyStringList)     <br />{      <br />&#160;&#160;&#160;&#160;&#160;&#160; Console.WriteLine(X);      <br />}      <br />Console.ReadLine();</p>
</blockquote>
<p>For each string we find in MyStringList, write down the string X to the console. </p>
<p>That concludes the string based tutorial for lists. Stay tuned for int based, and object based.</p>
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		<title>building a decimal-binary-hexadecimal converter! [Tutorial]</title>
		<link>http://easytask.wordpress.com/2009/04/28/40/</link>
		<comments>http://easytask.wordpress.com/2009/04/28/40/#comments</comments>
		<pubDate>Tue, 28 Apr 2009 03:32:08 +0000</pubDate>
		<dc:creator>papuccino1</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[binary]]></category>
		<category><![CDATA[converter]]></category>
		<category><![CDATA[decimal]]></category>
		<category><![CDATA[formula]]></category>
		<category><![CDATA[hexadecimal]]></category>

		<guid isPermaLink="false">http://easytask.wordpress.com/?p=40</guid>
		<description><![CDATA[Today, we&#8217;ll build a multipurpose converter. Decimal &#8211; Binary &#8211; Hexadecimal Students are asked to build this program in their first week of school so I thought a lot of my readers would enjoy this. With this program you&#8217;ll be &#8230; <a href="http://easytask.wordpress.com/2009/04/28/40/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=easytask.wordpress.com&amp;blog=7446749&amp;post=40&amp;subd=easytask&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today, we&#8217;ll build a multipurpose converter.</p>
<p>Decimal &#8211; Binary &#8211; Hexadecimal</p>
<p>Students are asked to build this program in their first week of school so I thought a lot of my readers would enjoy this.</p>
<p>With this program you&#8217;ll be able to convert from all three formats to all three formats. Each conversion is in it&#8217;s own method so you can easily see how it works.</p>
<p>Have fun guys!</p>
<p style="text-align:center;">
<div id="attachment_43" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-43" title="Our Converter." src="http://easytask.files.wordpress.com/2009/04/dbhconverter1.png?w=300&#038;h=162" alt="Our Converter." width="300" height="162" /><p class="wp-caption-text">This is how our final solution will look like.</p></div>
<p style="text-align:center;">
<p>We&#8217;ll use:</p>
<ul>
<li>Labels</li>
<li>Textboxes</li>
<li>Buttons</li>
<li>Class Instancing</li>
<li>Number Formatting</li>
</ul>
<p>Download the final solution <a href="http://sharebee.com/96c82c47" target="_blank">here</a>.</p>
<p>The complete tutorial, after the break.</p>
<p><span id="more-40"></span></p>
<p>So let&#8217;s get started.</p>
<p>Create a class called <em>ConversionFormulas</em>. We&#8217;ll hold all of our formulas in this class.</p>
<p><span style="color:#999999;"><br />
</span></p>
<blockquote><p><span style="color:#999999;">#region &#8220;Decimal Conversions&#8221;<br />
public string DecimaltoBinary(TextBox txtdecimal, TextBox txtbinary)<br />
{<br />
Int32 DecimalNumber = Convert.ToInt32(txtdecimal.Text);<br />
Int64 BinaryNumber;<br />
char[] BinaryArray;<br />
string BinaryResult = &#8220;&#8221;;</span></p>
<p><span style="color:#888888;">while (DecimalNumber &gt; 0)<br />
{</span></p>
<p><span style="color:#888888;">BinaryNumber = DecimalNumber % 2;<br />
BinaryResult += BinaryNumber;</span></p>
<p><span style="color:#888888;">DecimalNumber = DecimalNumber / 2;<br />
}</span></p>
<p><span style="color:#888888;">BinaryArray = BinaryResult.ToCharArray();<br />
Array.Reverse(BinaryArray);</span></p>
<p><span style="color:#888888;">BinaryResult = new string(BinaryArray);</span></p>
<p><span style="color:#888888;">return BinaryResult;<br />
}</span></p>
<p><span style="color:#888888;">public string DecimaltoHexadecimal(TextBox txtdecimal, TextBox txthexadecimal)<br />
{<br />
int DecimalValue = Convert.ToInt32(txtdecimal.Text);<br />
string HexValue = DecimalValue.ToString(&#8220;X&#8221;);<br />
return HexValue;<br />
}<br />
#endregion</span></p>
<p><span style="color:#888888;">#region &#8220;Binary Conversions&#8221;<br />
public string BinarytoDecimal(TextBox txtdecimal, TextBox txtbinary)<br />
{<br />
return Convert.ToInt64(txtbinary.Text, 2).ToString();<br />
}<br />
#endregion</span></p>
<p><span style="color:#888888;">#region &#8220;Hexadecimal Conversions&#8221;<br />
public string HexadecimaltoDecimal(TextBox txtdecimal, TextBox txthexadecimal)<br />
{<br />
int DecimalValue = int.Parse(txthexadecimal.Text, System.Globalization.NumberStyles.HexNumber);<br />
string DecimalString = DecimalValue.ToString();</span></p>
<p><span style="color:#888888;">return DecimalString;<br />
}<br />
#endregion</span></p></blockquote>
<p>Notice that all of our methods return a string value at the end. This is so we can easily place that string to a textBox of our chosing.</p>
<p>Go back to Form1 and create an instance of the previous class so we can access it&#8217;s methods.</p>
<blockquote><p><span style="color:#999999;"> Conversion_Formulas oFormulas = new Conversion_Formulas();</span></p></blockquote>
<p>Next we have to program our three buttonClick events in Form1. Double click on each button and copy the following code:</p>
<blockquote><p><span style="color:#999999;">private void button1_Click(object sender, EventArgs e)<br />
{<br />
textBox2.Text = oFormulas.DecimaltoBinary(textBox1, textBox2);<br />
textBox3.Text = oFormulas.DecimaltoHexadecimal(textBox1, textBox3);<br />
}</span></p>
<p><span style="color:#888888;">private void button2_Click(object sender, EventArgs e)<br />
{<br />
textBox1.Text = oFormulas.BinarytoDecimal(textBox1, textBox2);<br />
textBox3.Text = oFormulas.DecimaltoHexadecimal(textBox1, textBox3);</span></p>
<p><span style="color:#888888;">}</span></p>
<p><span style="color:#888888;">private void button3_Click(object sender, EventArgs e)<br />
{<br />
textBox1.Text = oFormulas.HexadecimaltoDecimal(textBox1, textBox3);<br />
textBox2.Text = oFormulas.DecimaltoBinary(textBox1, textBox2);<br />
}</span></p></blockquote>
<p>Notice that when we call on each method we have to pass parameters to it, we have to let the method know what textBoxes to work with.</p>
<p>That&#8217;s about it. I hope you guys enjoyed this tutorial, if you have any question feel free to ask in the comments.</p>
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			<media:title type="html">papuccino1</media:title>
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			<media:title type="html">Our Converter.</media:title>
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	</item>
		<item>
		<title>Building a Fahrenheit/Celcius converter! [Tutorial]</title>
		<link>http://easytask.wordpress.com/2009/04/27/building-a-fahrenheitcelcius-converter-tutorial/</link>
		<comments>http://easytask.wordpress.com/2009/04/27/building-a-fahrenheitcelcius-converter-tutorial/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 00:36:59 +0000</pubDate>
		<dc:creator>papuccino1</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[celcius]]></category>
		<category><![CDATA[converter]]></category>
		<category><![CDATA[farenheit]]></category>

		<guid isPermaLink="false">http://easytask.wordpress.com/?p=25</guid>
		<description><![CDATA[Today we&#8217;ll be building outselves a nifty temperature converter! It&#8217;s one of the most common tasks a student programmer is asked to make. Our final solution will look like this: We&#8217;ll use: Labels Textboxes Buttons Class Instancing Download the final &#8230; <a href="http://easytask.wordpress.com/2009/04/27/building-a-fahrenheitcelcius-converter-tutorial/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=easytask.wordpress.com&amp;blog=7446749&amp;post=25&amp;subd=easytask&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;ll be building outselves a nifty temperature converter! It&#8217;s one of the most common tasks a student programmer is asked to make.</p>
<p>Our final solution will look like this:</p>
<div id="attachment_30" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-30" title="Farenheit - Celcius Converter" src="http://easytask.files.wordpress.com/2009/04/converter1.png?w=300&#038;h=150" alt="Farenheit - Celcius Converter" width="300" height="150" /><p class="wp-caption-text">How our final solution will look like.</p></div>
<p style="text-align:center;">
<p>We&#8217;ll use:</p>
<ul>
<li>Labels</li>
<li>Textboxes</li>
<li>Buttons</li>
<li>Class Instancing</li>
</ul>
<p>Download the final solution <a href="http://sharebee.com/882acb77" target="_blank">here</a>.</p>
<p>The complete tutorial, after the break.</p>
<p><span id="more-25"></span></p>
<p>First thing we&#8217;ll do is create a class called <em>ConversionFormulas</em>.</p>
<p>Inside this class we&#8217;ll create two methods. One to convert from Farenheit to Celcius, and another to convert from Celcius to Farenheit.</p>
<p>Inside your <em>ConversionFormulas</em> class create these methods:</p>
<blockquote><p><span style="color:#999999;">public void ConvertTemperatureFarenheit(TextBox txt1, TextBox txt2)<br />
{<br />
double farenheit = Convert.ToDouble(txt1.Text);<br />
double celcius = (farenheit &#8211; 32) * (5.0 / 9.0);<br />
txt2.Text = Convert.ToString(celcius);<br />
}</span></p>
<p><span style="color:#888888;">public void ConvertTemperatureCelcius(TextBox txt1, TextBox txt2)<br />
{<br />
double celcius = Convert.ToDouble(txt2.Text);<br />
double farenheit = (celcius * (9.0 / 5.0)) + 32;<br />
txt1.Text = Convert.ToString(farenheit);<br />
}</span></p></blockquote>
<p>Let&#8217;s analyze the first line of each method for a bit. When you create a method you can give the method <strong>parameters</strong> to use. Let me explain what this means:</p>
<p>Let&#8217;s say you&#8217;re the boss of a sushi chef. You buy him a new knife one day and instruct him on how to gut the fish, cut the fish, scale it, cook it, etc. The chef knows that how to act when he recieves a fish. His instructions were explained by his boss. One day he gets a fish and proceeds to do everything a chef is supposed to do.</p>
<p>It&#8217;s a similar situation with methods. You build methods that will work with other controls,methods,etc. Our ConvertTemperatureFarenheit method <strong>knows</strong> it will recieve 2 textboxes and that&#8217;s how we have built it.</p>
<p>You&#8217;ll see why we did this in a second.</p>
<p>In your Form1 class create an instance of your ConversionFormulas class:</p>
<blockquote><p><span style="color:#999999;">ConversionFormulas oConversionFormulas = new ConversionFormulas(); </span></p></blockquote>
<p>Now go to your design tab of Form1 and double click on one button, then double click on the other.</p>
<p>Two onClick method will generate, empty.</p>
<blockquote><p><span style="color:#999999;">private void button1_Click(object sender, EventArgs e)<br />
{</span></p>
<p>}</p>
<p><span style="color:#888888;">private void button2_Click(object sender, EventArgs e)<br />
{</span></p>
<p><span style="color:#888888;">}</span></p></blockquote>
<p>When a user click button1 they want to convert to celcius so let&#8217;s call that method:</p>
<blockquote><p><span style="color:#999999;">private void button1_Click(object sender, EventArgs e)<br />
{<br />
oConversionFormulas.ConvertTemperatureFarenheit(textBox1, textBox2);<br />
}</span></p>
<p><span style="color:#888888;">private void button2_Click(object sender, EventArgs e)<br />
{<br />
oConversionFormulas.ConvertTemperatureCelcius(textBox1, textBox2);<br />
}</span></p></blockquote>
<p>Notice we first called the object we created of the ConversionFormulas class, then called the methods, then added the parameters we needed; in this case textBox1 and textBox2.</p>
<p>That conclused this tutorial. Hope you enjoyed it.</p>
<p>See ya soon,</p>
<p>Serg</p>
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		<title>Building a name generator for weapons. [Tutorial]</title>
		<link>http://easytask.wordpress.com/2009/04/26/building-a-name-generator-for-weapons-tutorial/</link>
		<comments>http://easytask.wordpress.com/2009/04/26/building-a-name-generator-for-weapons-tutorial/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 01:12:03 +0000</pubDate>
		<dc:creator>papuccino1</dc:creator>
				<category><![CDATA[Beginner]]></category>
		<category><![CDATA[generator]]></category>
		<category><![CDATA[list]]></category>
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		<description><![CDATA[Hi folks, this will be my first tutorial on this site. We&#8217;ll be making a name generator for weapons. Useful if you don&#8217;t know what to name a weapon in your program. We&#8217;ll use: Lists. Switch Case. Random Class. This &#8230; <a href="http://easytask.wordpress.com/2009/04/26/building-a-name-generator-for-weapons-tutorial/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=easytask.wordpress.com&amp;blog=7446749&amp;post=7&amp;subd=easytask&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hi folks, this will be my first tutorial on this site. We&#8217;ll be making a name generator for weapons. Useful if you don&#8217;t know what to name a weapon in your program.</p>
<p>We&#8217;ll use:</p>
<ul>
<li>Lists.</li>
<li>Switch Case.</li>
<li>Random Class.</li>
</ul>
<p>This is what our final solution will look like: Note, the magnifying glass is a picturebox.</p>
<p>Download the final solution <a href="http://sharebee.com/c88d4835" target="_blank">here</a>.</p>
<div id="attachment_8" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-8" title="namegenerator1" src="http://easytask.files.wordpress.com/2009/04/namegenerators1.png?w=300&#038;h=192" alt="The final solution outcome." width="300" height="192" /><p class="wp-caption-text">The final solution outcome.</p></div>
<p>Look out for the complete tutorial after the break.</p>
<p><span id="more-7"></span></p>
<p><strong></strong></p>
<p>First, we&#8217;ll want to build three string Lists&lt;&gt;, one for each of the characters archetypes most RPG&#8217;s have: The Nimble Thief/Bowman, The Average Adventurer and the Hulking Giant. Then another three lists for the weapon type of each type of character. A nimble uses a katana type weapon, a buff dude uses a two-handed axe, you get the gist of it? Finally, three more lists for the suffix a weapon might have.</p>
<p>The finished product we&#8217;re looking for is something like:</p>
<p><em>Swift Jian of Lament.</em></p>
<p><em>Cumbursome Claymore of The Ancients.</em></p>
<p><em><br />
</em></p>
<p>Create a new class for your solution called <em>ItemLists</em>. In that class write:</p>
<p>Declare your code:</p>
<blockquote><p><span style="color:#999999;">List&lt;string&gt; SizeLight = new List&lt;string&gt;();<br />
List&lt;string&gt; SizeMedium = new List&lt;string&gt;();<br />
List&lt;string&gt; SizeHeavy = new List&lt;string&gt;();</span></p>
<p><span style="color:#999999;">List&lt;string&gt; TypeWeaponLight = new List&lt;string&gt;();<br />
List&lt;string&gt; TypeWeaponMedium = new List&lt;string&gt;();<br />
List&lt;string&gt; TypeWeaponHeavy = new List&lt;string&gt;();</span></p>
<p><span style="color:#999999;">List&lt;string&gt; WeaponSuffixEsoteric = new List&lt;string&gt;();<br />
List&lt;string&gt; WeaponSuffixTechnologic = new List&lt;string&gt;();<br />
List&lt;string&gt; WeaponSuffixNaturalistic = new List&lt;string&gt;();</span></p></blockquote>
<p>With this bit of code you are creating nine lists of type <strong>string</strong>. One for each character type.</p>
<p>In that same class, create a void method called <strong>GenerateTheLists()</strong>.</p>
<p>Write the following in that Method:</p>
<blockquote><p><span style="color:#999999;">SizeLight.Add(&#8220;Swift&#8221;);<br />
SizeLight.Add(&#8220;Light&#8221;);<br />
SizeLight.Add(&#8220;Double-Quick&#8221;);<br />
SizeLight.Add(&#8220;Supersonic&#8221;);<br />
SizeLight.Add(&#8220;Hasty&#8221;);<br />
SizeLight.Add(&#8220;Agile&#8221;);<br />
SizeLight.Add(&#8220;Hypersonic&#8221;);<br />
SizeLight.Add(&#8220;Nimble&#8221;);<br />
SizeLight.Add(&#8220;Rapid&#8221;);<br />
SizeLight.Add(&#8220;Velocious&#8221;);<br />
SizeLight.Add(&#8220;Racing&#8221;);<br />
SizeLight.Add(&#8220;Flashing&#8221;);</span></p>
<p><span style="color:#999999;">SizeMedium.Add(&#8220;Sturdy&#8221;);<br />
SizeMedium.Add(&#8220;Metallic&#8221;);<br />
SizeMedium.Add(&#8220;Hardy&#8221;);<br />
SizeMedium.Add(&#8220;Weighted&#8221;);<br />
SizeMedium.Add(&#8220;Hilted&#8221;);<br />
SizeMedium.Add(&#8220;Sharpened&#8221;);<br />
SizeMedium.Add(&#8220;Devious&#8221;);<br />
SizeMedium.Add(&#8220;Chromed&#8221;);<br />
SizeMedium.Add(&#8220;Casted&#8221;);<br />
SizeMedium.Add(&#8220;Polished&#8221;);<br />
SizeMedium.Add(&#8220;Detailed&#8221;);<br />
SizeMedium.Add(&#8220;Ornamented&#8221;);</span></p>
<p><span style="color:#999999;">SizeHeavy.Add(&#8220;Heavy&#8221;);<br />
SizeHeavy.Add(&#8220;Cumbersome&#8221;);<br />
SizeHeavy.Add(&#8220;Titanic&#8221;);<br />
SizeHeavy.Add(&#8220;Two-Handed&#8221;);<br />
SizeHeavy.Add(&#8220;Collosal&#8221;);<br />
SizeHeavy.Add(&#8220;Gold-plated&#8221;);</span></p>
<p><span style="color:#999999;"><br />
TypeWeaponLight.Add(&#8220;Katana&#8221;);<br />
TypeWeaponLight.Add(&#8220;Rapier&#8221;);<br />
TypeWeaponLight.Add(&#8220;Tachi&#8221;);<br />
TypeWeaponLight.Add(&#8220;Jian&#8221;);<br />
TypeWeaponLight.Add(&#8220;Thinsword&#8221;);<br />
TypeWeaponLight.Add(&#8220;Twig&#8221;);</span></p>
<p><span style="color:#999999;">TypeWeaponMedium.Add(&#8220;Gladius&#8221;);<br />
TypeWeaponMedium.Add(&#8220;Broadsword&#8221;);<br />
TypeWeaponMedium.Add(&#8220;Small-sword&#8221;);<br />
TypeWeaponMedium.Add(&#8220;Dao&#8221;);<br />
TypeWeaponMedium.Add(&#8220;Excalibur&#8221;);<br />
TypeWeaponMedium.Add(&#8220;Sabre&#8221;);<br />
TypeWeaponMedium.Add(&#8220;Two-handed sword&#8221;);</span></p>
<p><span style="color:#999999;">TypeWeaponHeavy.Add(&#8220;Claymore&#8221;);<br />
TypeWeaponHeavy.Add(&#8220;Chained-ball&#8221;);<br />
TypeWeaponHeavy.Add(&#8220;Mace&#8221;);<br />
TypeWeaponHeavy.Add(&#8220;Trunk&#8221;);<br />
TypeWeaponHeavy.Add(&#8220;Sword&#8221;);</span></p>
<p><span style="color:#999999;">WeaponSuffixEsoteric.Add(&#8220;of Lament.&#8221;);<br />
WeaponSuffixEsoteric.Add(&#8220;of Spectres.&#8221;);<br />
WeaponSuffixEsoteric.Add(&#8220;of The Reaper.&#8221;);<br />
WeaponSuffixEsoteric.Add(&#8220;of Baphomet.&#8221;);</span></p>
<p><span style="color:#999999;">WeaponSuffixTechnologic.Add(&#8220;2.0&#8243;);<br />
WeaponSuffixTechnologic.Add(&#8220;of The Internet.&#8221;);<br />
WeaponSuffixTechnologic.Add(&#8220;of Electricity.&#8221;);<br />
WeaponSuffixTechnologic.Add(&#8220;of Intranetz.&#8221;);<br />
WeaponSuffixTechnologic.Add(&#8220;of Leeroy Jenkins.&#8221;);</span></p>
<p><span style="color:#999999;">WeaponSuffixNaturalistic.Add(&#8220;of Gaia.&#8221;);<br />
WeaponSuffixNaturalistic.Add(&#8220;of Mother Earth.&#8221;);<br />
WeaponSuffixNaturalistic.Add(&#8220;of The Land.&#8221;);<br />
WeaponSuffixNaturalistic.Add(&#8220;of Trents.&#8221;);</span></p></blockquote>
<p>What we&#8217;re doing with those long lines of code is adding a string each time we call on the .Add methodn of each list. We&#8217;re populating the lists with bits and pieces.</p>
<p>Now we have our lists, we have our name, good, great, excellent! However since we created the lists and it&#8217;s contents in another class we won&#8217;t be able to access them from our main Form, &#8220;Form1&#8243;.</p>
<p>We must create access properties. Write this down in your <em>ItemLists</em> class.</p>
<blockquote><p><span style="color:#888888;">public List&lt;string&gt; pSizeLight<br />
{<br />
get { return SizeLight; }<br />
set { SizeLight = value; }<br />
}</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pSizeMedium<br />
{<br />
get { return SizeMedium; }<br />
set { SizeMedium = value; }<br />
}</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pSizeHeavy<br />
{<br />
get { return SizeHeavy; }<br />
set { SizeHeavy = value; }<br />
}</span></p>
<p><span style="color:#888888;">/************************************/</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pTypeWeaponLight<br />
{<br />
get { return TypeWeaponLight; }<br />
set { TypeWeaponLight = value; }<br />
}</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pTypeWeaponMedium<br />
{<br />
get { return TypeWeaponMedium; }<br />
set { TypeWeaponMedium = value; }<br />
}</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pTypeWeaponHeavy<br />
{<br />
get { return TypeWeaponHeavy; }<br />
set { TypeWeaponHeavy = value; }<br />
}</span></p>
<p><span style="color:#888888;">/************************************/</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pWeaponSuffixEsoteric<br />
{<br />
get { return WeaponSuffixEsoteric; }<br />
set { WeaponSuffixEsoteric = value; }<br />
}</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pWeaponSuffixTechnologic<br />
{<br />
get { return WeaponSuffixTechnologic; }<br />
set { WeaponSuffixTechnologic = value; }<br />
}</span></p>
<p><span style="color:#888888;">public List&lt;string&gt; pWeaponSuffixNarutalistic<br />
{<br />
get { return WeaponSuffixNaturalistic; }<br />
set { WeaponSuffixNaturalistic = value; }<br />
}</span></p></blockquote>
<p><span style="color:#999999;"><br />
</span></p>
<p>What this code is doing is letting us access the lists from anywhere. That&#8217;s all you need to know. <img src='http://s0.wp.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Ok, we&#8217;re done working on the <em>ItemLists</em> class. Now let&#8217;s move on to Form1.</p>
<p>First things first, we need to create an instance of the <em>ItemLists</em> class to use all the methods and attributes in that class. Write this in your Form1 Class:</p>
<p><span style="color:#999999;">ItemsLists oItemLists = new ItemsLists();<br />
</span></p>
<p>Now we can use the Lists we create in the other class by calling on the <em>oItemLists</em> object.</p>
<p>We want the program to randomly select items from the list and use them, so let&#8217;s create a Random object. Write this in your Form1 Class:</p>
<p><span style="color:#999999;">Random RandomSelector = new Random();</span></p>
<p><span style="color:#999999;"><br />
</span></p>
<p>We also want the final string that our program generates to be saved, so create a string array. Write this in your Form1 Class:</p>
<p><span style="color:#999999;">string[] GeneratedWeaponName = new string[2];</span></p>
<p><span style="color:#999999;"><br />
</span></p>
<p>Now let&#8217;s get down and dirty, go the design tab of your form and double click on your picturebox. Program the following in the Click event:</p>
<blockquote><p><span style="color:#888888;">switch (comboBox1.SelectedIndex)<br />
{<br />
case 0:<br />
int a = RandomSelector.Next(0, oItemLists.pSizeLight.Count);<br />
int b = RandomSelector.Next(0, oItemLists.pTypeWeaponLight.Count);<br />
string SizeLight = oItemLists.pSizeLight[a];<br />
string WeaponLight = oItemLists.pTypeWeaponLight[b];<br />
string GeneratedNameA = SizeLight + &#8221; &#8221; + WeaponLight;<br />
GeneratedWeaponName[0] = GeneratedNameA;<br />
break;</span></p>
<p><span style="color:#888888;">case 1:<br />
int c = RandomSelector.Next(0, oItemLists.pSizeMedium.Count);<br />
int d = RandomSelector.Next(0, oItemLists.pTypeWeaponMedium.Count);<br />
string SizeMedium = oItemLists.pSizeMedium[c];<br />
string WeaponMedium = oItemLists.pTypeWeaponMedium[d];<br />
string GeneratedNameB = SizeMedium + &#8221; &#8221; + WeaponMedium;<br />
GeneratedWeaponName[0] = GeneratedNameB;<br />
break;</span></p>
<p><span style="color:#888888;">case 2:<br />
int f = RandomSelector.Next(0, oItemLists.pSizeHeavy.Count);<br />
int g = RandomSelector.Next(0, oItemLists.pTypeWeaponHeavy.Count);<br />
string SizeHeavy = oItemLists.pSizeHeavy[f];<br />
string WeaponHeavy = oItemLists.pTypeWeaponHeavy[g];<br />
string GeneratedNameC = SizeHeavy + &#8221; &#8221; + WeaponHeavy;<br />
GeneratedWeaponName[0] = GeneratedNameC;<br />
break;<br />
}</span></p>
<p><span style="color:#888888;">switch (comboBox2.SelectedIndex)<br />
{<br />
case 0:<br />
int a = RandomSelector.Next(0, oItemLists.pWeaponSuffixEsoteric.Count);<br />
string WeaponSuffixA = oItemLists.pWeaponSuffixEsoteric[a];<br />
GeneratedWeaponName[1] = WeaponSuffixA;<br />
break;</span></p>
<p><span style="color:#888888;">case 1:<br />
int b = RandomSelector.Next(0, oItemLists.pWeaponSuffixTechnologic.Count);<br />
string WeaponSuffixB = oItemLists.pWeaponSuffixTechnologic[b];<br />
GeneratedWeaponName[1] = WeaponSuffixB;<br />
break;</span></p>
<p><span style="color:#888888;">default:<br />
int c = RandomSelector.Next(0, oItemLists.pWeaponSuffixNarutalistic.Count);<br />
string WeaponSuffixC = oItemLists.pWeaponSuffixNarutalistic[c];<br />
GeneratedWeaponName[1] = WeaponSuffixC;<br />
break;<br />
}</span></p></blockquote>
<p><span style="color:#888888;">O</span>h shit! Don&#8217;t be intimidated by this code, it&#8217;s incredibly simple to understand once you follow along with it.</p>
<p>Let&#8217;s look at the first part. It&#8217;s a switch code, that accepts a number from the SelectedIndex from a ComboBox.</p>
<p>Ok, when a user clicks on our pictureBox1, we&#8217;ll act according to what the selectedIndex is. Simple enough.</p>
<p>Now let&#8217;s look at our cases, if the selectedIndex is zero, the program does the following:</p>
<p>Gets a random number from o to the ammount of items our list has. So if our list has 10 items, it will generate a number from 0 to 10.</p>
<p>It does the same for the other list as well, saving the number to variables <em>a</em> and <em>b</em> respectively.</p>
<p>Then using those numbers as indexes it retrieves the item from the list in position <em>a</em>, and saves the string to a string variable.</p>
<p>After that the program simply concatenates both retrieves strings and saves it to another string, which in turn is saved to the string array we declared earlier in our program.</p>
<p>Up to this point, we have generated the first part of our weapon name. So if we generated the name, the output would be:</p>
<blockquote><p><em>Cumbersome Two-Handed Axe</em></p></blockquote>
<p>Do the same for the weapon suffixes and we have ourselves a fully fledged name generator!</p>
<p>I hope you guys have enjoyed reading this tutorial. I encourage reader to please send me feedback so I can improve in areas I&#8217;m lacking. This <em>is</em> my first blog after all.</p>
<p>See ya soon!</p>
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			<media:title type="html">papuccino1</media:title>
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		<title>Programming is an EasyTask!</title>
		<link>http://easytask.wordpress.com/2009/04/21/welcome-to-easytask/</link>
		<comments>http://easytask.wordpress.com/2009/04/21/welcome-to-easytask/#comments</comments>
		<pubDate>Tue, 21 Apr 2009 16:23:45 +0000</pubDate>
		<dc:creator>papuccino1</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

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		<description><![CDATA[Hello and welcome to EasyTask. I made this blog in order to host some of my tutorials for programming in C#. To understand the tutorials you will have to have a beginner to intermidiate level of the C# language. Advanced &#8230; <a href="http://easytask.wordpress.com/2009/04/21/welcome-to-easytask/">Continue reading <span class="meta-nav">&#8594;</span></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=easytask.wordpress.com&amp;blog=7446749&amp;post=3&amp;subd=easytask&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Hello and welcome to EasyTask.</p>
<p>I made this blog in order to host some of my tutorials for programming in C#. To understand the tutorials you will have to have a beginner to intermidiate level of the C# language. Advanced users should look elsewhere for more advanced tutorials.</p>
<p>The tutorials here will range from simple programs to manipulate numbers, to semi advanced  game programming.</p>
<p>If you love to program I&#8217;d like to recommend you visit www.dreamincode.net</p>
<p>It is a forum for asking all sorts of questions regarding a wide range of Languages. C#, PHP, SQL, you name it, it has a subforum there.</p>
<p>Add me to your friends list: papuccino1</p>
<p> </p>
<p>First up on the list of game tutorials is a full Bingo game.  Stay tuned.</p>
<p>See you soon,</p>
<p>Serg</p>
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